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ilayer
ilayer
learn to author your own way of understanding human activity from sports to cooking. enrich your grasp by blending information across fields of knowledge such as the history of baseball with the physics of sport. create your own story either through a visual, written, or diagramatic language in an interactive virtual studio laded with videos, audiofiles, games, artifacts and images. Walk through the hall of fame. Cross blend you’ve not see before —- from the architecture of the ball field or stadium to the economics of the industries that support the sport.
ilayer invites young students to explore something they love, layer it with a deeper understanding of what goes on behind the scenes of knowledge. story telling that brings forward each unique voice.
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PhysiWiki: A Critical Edition of the History of Physicists
Our words: Physicitsts, Critical Edition, Wiki
We are: Dick Luxner, Walt Howe, Alexandra MandzakOur editors are an as yet unnamed group of leading physicists and historians of science.
This is a critical edition of great physicists who changed history. This work, by and for physicists and historians of science, will serve as a definitive resource for students and scholars. Subscription based (and possibly funded by a start-up grant by Lumina!), students and scholars will be able to access the content of the Critical Edition and will be able to write responses to and criticisms of the content. Ever evolving, the PhysiWiki will propel the conversation and the literature of physics into the next millennia.
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Advanced Abduction Techniques
This product provides an interactive experience within a virtual word for aliens. It presents a facsimile of the human body so they can probe and understand humans more easily, since they will not have to go to the trouble of capturing a human subject in order to learn about the human body. This product will help the aliens gain the knowledge and certification they need to advance in their careers as abductors of humans. They will become proficient in the understanding, care, and feeding of the human body. The product will be beneficial to Earth as the aliens will pay in neodymium, which we need to keep making electric motors. The product will be in 17 levels, with 10 stages at each level, in order to fully challenge the skill of the alien student. It will include several images of 1950s style aliens carrying female abductees in order to provide some style guidance to the alien students. Among the parts of the body that will be covered are: brain, internal organs, blood, reproduction, limbs, nervous system (including pain receptors), muscle control, and cleanup and sanitation techniques. All students of alien abduction will want to visit this virtual world and explore the human body and learn cool abduction techniques. SUBMITTED BY SUSAN COVINGTON, JOEL COUCH, MARGARET LOURIE; KEYWORDS: VIRTUAL WORLD, FACSIMILE, ALIENS
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“Good Will Hunting” meets Reddit
An open-source “textbook environment” of ranked user-submitted methods for solving so-called unsolvable math problems. The dynamic variable content centers around equation solving methodology, where the byproduct is not only an attempt at solving the unsolvable, but the active development of new equations, approaches, and methodologies that are peer-reviewed and high quality. The best material rises to the top and gains the most attention and involvement. Information literacy, knowledge management, critical and analytical skills, etc are developed through “participation in the textbook.”
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The open anthology of library architecture
Words: architects, digital film, anthology
By: Brenda, Dan, DeeWe are creating a Ken Burns- like tablet documentary for library architects. Features will include 360 degree views of libraries as well as interviews with library users. The platform will illustrate how library architecture is evolving to meet new building standards and evolving to meet new content types and uses of space.
Users will be able to interact with our content to study materials and styles.
Architects will have the ability to add new works that would expand the anthology, making the product a living and evolving work.
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The Facebook Encyclopedia of Art
The Facebook Encyclopedia of Art
We propose a publication of biographical resources of prominent fine artists throughout history with the intent of creating Facebook pages for them. From the Facebook pages their Friends could access images, videos, biographical information, information on materials and techniques, exhibitions, filmographies, and so on. Academic institutional members could log into their subscription databases, such as ARTStor and Credo Reference, from the Facebook page to retrieve even more information.
As an example, the page for Salvador Dali, in addition to the resources outlined above, might link to everything Dali oriented, all the places Dali lived and exhibited, places named after Dali, and his Friends could suggest he “like” other sites. The project would be curated by the crowd sourcing model, within a defined usage policy. Their birthdays would constitute a global day of celebration or derision.
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Info Avatar
We are proposing a intelligent chatbot that will deliver collected works to librarians. This package will be a series devoted to prominent polymaths of the 20th century. We’re presenting this as a platform to librarians, who will be able to configure and customize this as a interactive information service to patrons. We plan on beginning by offering modules based on individual authors, beginning with Carl Sagan, Isaac Asimov, Stephen Jay Gould, and David Attenborough. Each set will include the comprehensive collected works with full multimedia of each author. The librarians will have the means of integrating external content. The chatbot itself can be configurable with appropriate persona. The pricing will be based on campus student FTE, or, for public libraries, the size of community served. Special libraries configurations will be based on employee count. This will be submitted by the startup with CEOs Patricia Brennan, Roger Brisson, and Hope Tillman.
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Ocular Prosthetic Situational Awareness Device (OPSAD)
This device leverages specialist crowd-sourced and event lexicon support for on-site, real-time tactical and/or ethnographic reconnaisance (aka social chit-chat)
Google glasses display situational prompts display a graded analyses of event potentials, and allows for dynamic adjustment as contact evolves.
Authors: Jeremy Guillette, Karen Vagts, and John McVey
Genre: translation, Platform: Google Glasses, Audience: Anthropologists